using UnityEngine;

public class ArcherCloseAttackState : EnemyState
{
    private new Archer Enemy => (Archer)base.Enemy;
    public ArcherCloseAttackState(Enemy enemy, string animName) : base(enemy, animName) { }

    override public void Update()
    {
        base.Update();
        Debug.Log("Close attack");
        StateMachine.ChangeTo(Enemy.BattleState);
    }
}
